Orbit Dodge vs Reflex Lab: animation or reaction timing?

Orbit Dodge and Reflex Lab both ask for quick input, but their code runs on different schedules. Orbit Dodge keeps moving every frame. Reflex Lab waits for a scheduled cue and then measures one input. Choose based on whether your project needs a simulation or a timed interaction.

Orbit Dodge and Reflex Lab template features
FeatureOrbit DodgeReflex Lab
RenderingCanvasHTML button
Update timingContinuous animation with elapsed-time updatesRandom 1.5–4 second wait, followed by a timestamped tap
PlayersOne playerOne player
State to understandShip position, obstacle records, elapsed time, and spawn timerWaiting/go/done phase, pending timeout, and cue timestamp
Round endsColliding with an asteroid ends the roundAn early tap fails; a tap after the cue records a reaction time
First changeTune obstacle speed and spawn interval separately; they affect reaction time and board density differently.Change the waiting range, keeping timeout cancellation and early-tap handling intact.

Choose Orbit Dodge for continuous updates

The ship and asteroids use board coordinates. Elapsed seconds control movement, while a spawn timer adds new obstacles. Survived time increases the challenge. The game needs a single animation loop and object cleanup so off-screen asteroids do not accumulate.

Choose Reflex Lab for event timing

Reflex Lab cycles through waiting, go, and done phases. A random wait lasts between 1.5 and 4 seconds; the measured interval begins when the cue is shown. An early tap cancels the round. The result includes the browser and device input path, so it is a playful measurement rather than a device-independent benchmark.

What to change first

For Orbit Dodge, adjust the spawn interval independently from asteroid speed. For Reflex Lab, adjust the waiting range without removing early-input handling. Both projects must cancel or reset old round state. A stale reaction timeout and a second animation loop are different bugs, but both can make a restart behave unpredictably.

What both downloads include

Each ZIP contains index.html, a README, and the MIT license. Both run without package dependencies and store no online player score. Read the license before redistributing the source.

Read the related collection or guide · All template comparisons