Choose Orbit Dodge for continuous updates
The ship and asteroids use board coordinates. Elapsed seconds control movement, while a spawn timer adds new obstacles. Survived time increases the challenge. The game needs a single animation loop and object cleanup so off-screen asteroids do not accumulate.
Choose Reflex Lab for event timing
Reflex Lab cycles through waiting, go, and done phases. A random wait lasts between 1.5 and 4 seconds; the measured interval begins when the cue is shown. An early tap cancels the round. The result includes the browser and device input path, so it is a playful measurement rather than a device-independent benchmark.
What to change first
For Orbit Dodge, adjust the spawn interval independently from asteroid speed. For Reflex Lab, adjust the waiting range without removing early-input handling. Both projects must cancel or reset old round state. A stale reaction timeout and a second animation loop are different bugs, but both can make a restart behave unpredictably.
What both downloads include
Each ZIP contains index.html, a README, and the MIT license. Both run without package dependencies and store no online player score. Read the license before redistributing the source.
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