Action / HTML5 + JAVASCRIPT

Orbit Dodge

Steer around falling asteroids. The longer you survive, the faster they fall.

About this template

Orbit Dodge is an original, self-contained browser starter. It focuses on frame timing, spawning, and bounding-box collisions. The interface and game logic live in one HTML file, so you can open the source and trace the interaction from input to screen without setting up a toolchain.

How to play

Move with the left and right arrow keys, your mouse, or a finger on the board. Use the Start button to begin and Restart to try again. The game does not connect to a server or store a public score.

What is in the download?

The ZIP includes index.html, a quick-start README, and the MIT license. There are no external scripts, fonts, image assets, or package dependencies. Open index.html in a current browser to play; open it in a text editor to make changes.

Make your first change

Obstacles move using elapsed time rather than a fixed distance per frame. This keeps the game speed consistent across displays. Increase spawn frequency slowly and cap it so the opening stays approachable.

  1. Save a copy of the original before editing.
  2. Change one value or rule, reload, and play a full round.
  3. Try both winning and losing paths. Then check the controls on a smaller screen.

Ideas for your own version

Start with the visual theme: adjust the background, accent color, and title. Next, add a rule that changes a decision the player makes. Prefer one well-tested mechanic over several unfinished systems. Keep a short note beside each new setting so the next person can understand why it exists.

Before you publish

This is a learning starter, not a full game engine. It has no network multiplayer, cloud saving, or commercial art pack. Add your own polish, test your target browsers, and follow the publishing checklist. The included code can be adapted for personal or commercial projects under the MIT license.